DLSS 5 is NOT What We Expected
Linus Tech Tips
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Video Summary
Nvidia's AI-powered DLSS 5 technology is poised to revolutionize computer graphics, but early, unsanctioned modded demos reveal a controversial and inconsistent performance. While the technology aims to enhance game fidelity, early tests show it can dramatically alter character appearances, sometimes to a jarring degree, turning anime characters into unsettlingly realistic figures and even making them appear older or significantly altered.
Despite Nvidia's assurances that DLSS 5 is a tool for developers to use while respecting artistic intent, the modded demos showcase its power to drastically change visual elements, from character models to lighting and textures. However, this enhancement comes at a steep performance cost, significantly impacting frame rates even on high-end hardware. The technology's effectiveness varies wildly across different game genres and art styles, with some instances looking impressive and others being actively detrimental, raising questions about its future implementation and whether it will be widely usable in the near future.
Short Highlights
- DLSS 5 aims to reinvent computer graphics with AI, but early modded demos reveal inconsistent results.
- The technology can dramatically alter character appearances, sometimes to a disturbing degree.
- Performance impact is significant, with frame rates dropping substantially even on high-end systems.
- Developer controls allow for per-scene adjustments to tone, structure, and model types.
- Effectiveness varies greatly depending on the game's art style and genre.
- Widespread adoption may be years away due to hardware requirements.
- Nvidia claims DLSS 5 respects artistic intent, but its implementation sparks debate.
Key Details
Early Access and Unsanctioned Demos [00:00:00]
- Nvidia's DLSS 5 is set for an official reveal, but modders have enabled early access in various games.
- These unsanctioned demos offer a glimpse into the technology's capabilities and limitations.
- The speaker expresses a cautious approach, comparing it to judging a person by baby photos.
"i didn't want to judge dlss5 based on a preview and i still won't be fully judging it based on these unsanctioned demos that modders have enabled"
Cyberpunk 2077 Image Quality Comparison [00:01:00]
- A comparison in Cyberpunk 2077 highlights DLSS 5's impact on lighting and detail.
- The technology alters shadows and ambient occlusion, making lighting appear more natural in some instances.
- Discrepancies arise when naturalness is prioritized over artistic intent, even in a photorealistic game.
"i think the lighting is way more natural looking to my eye i think the problem i have with it though is just because something is more natural or more correct does not make it better"
DLSS 5 Developer Controls [00:02:00]
- Modded demos provide access to developer controls, offering more than the standard on/off switch.
- Three models (default, natural, cinematic) and sliders for tone and structure allow for fine-tuning.
- These controls can be applied per scene, giving developers granular control over visual output.
"there's three different models included with dss5 they're just called abc but here they're called default natural and cinematic"
Character Alterations in Cyberpunk [00:02:30]
- DLSS 5 significantly alters character models, sometimes to an exaggerated degree.
- One character's appearance is drastically changed, with enhanced muscle definition and visible veins.
- The technology can add a new depth to details, making elements like abs and veins more pronounced.
"holy crap dlss gave him abs yeah i want dlss 5 in iRL man i'd be like cut"
Final Fantasy 7 Rebirth Impressions [00:06:00]
- Applying DLSS 5 to Final Fantasy 7 Rebirth yields mixed results, particularly with character faces.
- Details like fraying on jackets and depth in armor scratches are enhanced.
- However, anime characters are rendered with a realism that clashes with their original style, creating an uncanny valley effect.
"they took an anime character and tried to make it look like a person they've kind of like chiseled his cheeks in a way that make it look like he's trying to make an instagram face of like a real person"
Clearvue Obscure Visuals [00:08:00]
- In Clearvue Obscure, DLSS 5 adds texture and detail to clothing and foliage.
- The technology can sometimes flatten the overall image or overpower shadows, detracting from the game's dreamlike quality.
- Debates arise about whether the "natural" look or a more "cinematic" approach is superior for this title.
"i think it's a tiny bit better than natural i think i would put cinematic on"
Performance Cost and Future Viability [00:11:00]
- DLSS 5 incurs a significant performance cost, dropping frame rates by approximately 50%.
- Even high-end GPUs like the RTX 4090 struggle to maintain smooth performance.
- Widespread adoption is projected to be 3-5 years away, coinciding with the release of more capable hardware.
"nobody is going to be using this for another three to five years when we actually get gpus that can run it"
007 Game Comparison [00:13:00]
- The 007 game, visually impressive by default, shows dramatic improvements with DLSS 5 in photo mode.
- Details like character pores and veins become highly visible, creating a hyper-realistic effect.
- While some details are enhanced, the overall implementation can be overwhelming or even disturbing, as seen with Cloud's altered appearance.
"oh my god you see those freckles like yeah poor that's scary i don't want to see that man"
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- The video promotes DeleteMe, a service that removes personal information from data broker sites.
- Data brokers legally buy and sell personal information, posing privacy risks.
- DeleteMe offers a hands-free subscription service to combat this, with a special offer for viewers.
"take back your privacy and save 20 off delete me consumer plans using our link down below"
Final Thoughts and Potential [00:16:00]
- The speaker acknowledges the controversial nature of DLSS 5 and its potential to enhance games.
- Despite its flaws and performance issues in early demos, the underlying technology shows promise.
- The effectiveness is highly dependent on developer implementation and future hardware capabilities.
"it's so far from perfect but i can see the potential in it"