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I built this website in 8 hours with Claude. Now it makes $40K/month

I built this website in 8 hours with Claude. Now it makes $40K/month

Starter Story

1,468 views • 22 hours ago Save 12 min 4 min read

Video Summary

A simple geography-based game, Geosports, built in a weekend, is now generating over $40,000 per month. The game, which hosts several niche versions like Geohistory and Geofootie, attracts around 700,000 monthly active users, with revenue primarily driven by programmatic ads and a smaller portion from pro subscriptions. Its success is largely attributed to its inherent shareability, with a 53% organic share rate, allowing it to go viral through word-of-mouth.

Frank Mikkel Smith, the creator, leveraged AI tools like Claude to build the game despite having no coding experience. He emphasizes the importance of building web-first, making products shareable, and not hesitating to start. His background as a sports content creator with a large social media following initially seemed like a key factor, but Smith clarifies that the game's viral growth was primarily organic, with only a small percentage of traffic coming from his own audience. The game's sticky nature and ease of play have made it a habit-forming experience for its users.

Short Highlights

  • Geosports Game: A geography-based game with several niche spinoffs (Geosports, Geohistory, Geofootie).
  • Monthly Revenue: Generates approximately $40,000 per month.
  • User Base: Boasts around 700,000 monthly active users.
  • Revenue Streams: Primarily from programmatic ads (around $30,000-$35,000/month) and pro subscriptions (around $1,800/month).
  • Key to Success: High shareability with a 53% organic share rate, driving viral word-of-mouth growth.
  • Development: Built in a single weekend using AI tools like Claude, despite the creator having no coding experience.
  • Creator Background: Frank Mikkel Smith, an independent sports content creator with a large social media following.

Key Details

The Unexpected Hit: Geosports [0:00]

  • Frank Mikkel Smith built a simple game called Geosports in just a weekend.
  • The game quickly gained traction, now earning approximately $40,000 per month.
  • Several spinoff games have been created, and the game has been featured on national TV twice.

    "I built this game in just a weekend, and we make about $40,000 monthly."

Geosports Explained [1:17]

  • Geosports is the umbrella app for several niche games, including Geosports, Geohistory, and Geofootie.
  • The core gameplay involves a daily geography trivia with five questions.
  • The game has approximately 700,000 monthly active users.

    "Geogames is the name of the app. It hosts all the spinoffs."

Revenue Breakdown [1:45]

  • Monthly revenue is around $40,000, with the majority coming from ads.
  • Programmatic ads contribute approximately $30,000 to $35,000 monthly.
  • Pro subscriptions account for a smaller portion, with about 1,800 subscribers.

    "The much larger number comes in through the ads, which is closer to $30,000, $35,000 in programmatic right now."

The Power of Shareability [2:07]

  • A key factor in Geosports' success is its high shareability, with a 53% organic share rate.
  • This means that for every 100,000 players, over 50,000 share their scores.
  • The game's design encourages users to share their results, driving organic growth.

    "This is my favorite stat. We have a 53% organic share rate."

Background and Inspiration [4:04]

  • Frank Mikkel Smith was an independent sports creator since 2020, with a large social media following.
  • He had a passion for games and had launched several niche games previously.
  • The idea for Geosports stemmed from a game called Map Tap, with Smith wanting to add a sports trivia twist.

    "I have always had a passion for games. Very, very shortly after I became an independent sports creator, I launched my first game."

Building Without Code [6:30]

  • Smith, who is not technical, used AI tools like Claude to build the game.
  • He provided detailed prompts and specifications to the AI, iterating as needed.
  • The build process took about eight hours on the first day, with continued work the next.

    "I went to regular cloud first and I gave it a bunch of detail. Here's all this information I have for a game, you know, do some research on Map Tap."

Tech Stack and Advice [7:18]

  • The tech stack includes Claude Maxx, Vercel Pro for hosting, Map Libre for the globe, Upstash Redis for leaderboards, Google Sheets for questions, and Stripe for subscriptions.
  • Smith advises building for web first due to low friction, making products shareable, and starting immediately.
  • He also stresses the importance of patience and persistence in building a successful project.

    "Don't be afraid to build for web first. I've had success here."

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