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Susan Kare: How I Designed the Original Apple Mac Icons

Susan Kare: How I Designed the Original Apple Mac Icons

Y Combinator

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Video Summary

Susan Kare, the legendary designer behind the original Macintosh icons and typefaces, reveals that her path to tech icon status began with a background in art history and a stint welding life-size metal hogs. Tasked with making a computer that anyone could use, Kare embraced the severe limitations of 16x16 pixel grids to craft a visual language that felt friendly, universal, and intuitive. Her work, including the iconic 'Happy Mac' and the command key symbol, proved that simple, meaningful design could define the user experience of an entire generation of computing.

Beyond her Apple tenure, Kare reflects on the power of constraints and the necessity of iteration in design. She highlights the importance of 'showing, not telling,' the value of presenting multiple options to stakeholders, and the realization that cute, simple imagery often outshines complex, hyper-realistic alternatives. Her career serves as a masterclass in balancing technical limitations with human-centric design, proving that even the most abstract symbols can become deeply embedded in global culture.

Short Highlights

  • Designing the first Macintosh icons and fonts
    • Happy Mac: A 32x32 pixel icon created to reassure users during boot-up.
    • Chicago: The primary system font, designed for readability on early screens.
    • New York and Geneva: Serif and sans-serif fonts named after world-class cities.
    • Command Key: An abstract symbol derived from a four-leaf clover/castle floor plan.
    • Unhappy Mac and Bomb: Icons created for system failures that users were never supposed to see.
  • Lessons from Paul Rand: Focus on making things meaningful and memorable.
  • The 'Show, Don't Tell' philosophy of user interface design.
  • Why simplicity in icons beats hyper-realistic detail.
  • The power of iteration: Why showing multiple design options is better than one.
  • Designing for constraints: Embracing limited color and resolution as creative tools.

Key Details

The Art of Constraints [00:00:27]

  • Susan Kare transitioned from welding life-size metal hogs to designing icons for the original Macintosh.
  • She relied on her background in art history and typographical experience rather than formal computer training.
  • Focus on making things meaningful and memorable.

Creating the Macintosh Visual Language [00:03:00]

  • The design team aimed to make a computer so intuitive that it would not require a manual.
  • Kare worked within a 16x16 pixel grid for icons and a 9-pixel cap height for the Chicago font.
  • We wanted it to be as understandable as possible so you wouldn't necessarily need a manual.

The Birth of Iconic Fonts [00:05:00]

  • Chicago was designed to prioritize readability using horizontals, verticals, and 45-degree angles.
  • Fonts were named after cities on the Paoli local train line until Steve Jobs insisted on world-class city names.
  • We were so lucky on the Macintosh to be able to do proportionally spaced fonts.

Tools of the Trade [00:07:34]

  • Programmer Andy Hertzfeld created a custom icon editor that allowed Kare to toggle bits and see results at 72 dpi.
  • The process involved manual pixel counting and iteration without the luxury of modern undo features.
  • It's hard to overstate how great this was and it automatically generated the hex code for an icon.

The Happy Mac and Universal Design [00:09:40]

  • The 'Happy Mac' icon was designed to provide visual comfort while the 128k machine booted up.
  • Kare drew inspiration from Scott McCloud’s theories on comics, noting that simple faces allow users to project themselves onto the interface.
  • When a face in particular has a lot of detail it looks like somebody else but if you make it really simple everyone can project themselves onto it.

The Unintended Consequences of Error Icons [00:11:00]

  • Kare designed a bomb icon for total system failure, assuming users would never see it.
  • The design backfired when a user called Apple in distress, fearing their computer was actually going to explode.
  • I thought maybe it would be kind of funny to have a bomb like a Bugs Bunny type of bomb but unfortunately people did see this.

The Command Key Mystery [00:13:20]

  • After Steve Jobs rejected the use of the Apple logo on the keyboard, Kare searched for a new command symbol.
  • She settled on a feature key symbol from a book, later discovering it represented a 1200 AD Swedish castle.
  • It had the bonus of being really easy to draw in 16 by 16 so we used that.

Lessons from Paul Rand [00:17:20]

  • Kare hired Paul Rand for the NeXT logo, learning that he demanded full control and a single, definitive design.
  • Rand emphasized that logos should be meaningful and understandable, even to a child.
  • You will pay me a hundred thousand dollars I will do one logo and you will like it.

Designing for Facebook and Pinterest [00:19:40]

  • Kare’s work on Facebook gifts taught her that 'cute' imagery, like penguins and hearts, consistently outperformed complex designs.
  • She later applied her expertise to Pinterest, focusing on subtle motion to keep user engagement high without irritation.
  • What I learned was that cute trumped everything it just teddy bears anything heart-shaped.

Strategies for Stakeholder Management [00:23:10]

  • Andy Hertzfeld advised Kare to never show Steve Jobs just one design option, as it invited rejection.
  • Presenting multiple variations allowed Jobs to be involved in the process while still leaving room for a final selection.
  • Don't show him one thing because he'll say he doesn't like it because it maybe forces you to go try and do it again.

Final Reflections on Design [00:25:20]

  • Kare emphasizes that design is not an exact science and that creators should be realistic about project timelines.
  • She encourages designers to embrace failure as a sign to move on to the next idea.
  • It isn't really just about a grid of pixels it's the metaphor and the idea and the meaning behind everything.

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